Getting a character's arm to reach for an object in After Effects convincingly means the limb has to bend toward a target as it moves. A lightweight IK rig makes this quick. Here is how with Reach.
Why IK for reaching?
With inverse kinematics you animate the hand's target and the elbow bends automatically — far more natural than rotating each joint by hand.
Step 1 — Set up the limb
Have your arm layers ready to rig.
Step 2 — Add a Reach rig
Create the IK reach setup with a target.
Step 3 — Position the target
Place the target where the hand should go.
Step 4 — Animate
Move the target and the arm reaches naturally.
The tool behind it
FAQ
Is this faster than a full rig?
Yes, Reach is designed for quick limb motion without a full skeleton.
Does the elbow bend automatically?
Yes, the IK setup bends the limb toward the target.