Limber
IK limbs made of pure shape layers.
What Limber does
Limber — beautiful IK limbs for After Effects
Limber by Battle Axe creates fully rigged, inverse-kinematic arms and legs made entirely from shape layers. Because the limbs are pure vector shapes, they stay razor-sharp at any scale and bend cleanly at the elbow or knee — giving your characters a professional, hand-crafted feel.
One shape layer, a complete limb
Generate a limb from a single click and Limber sets up the joints, IK controllers and styling for you. Drag the controllers to pose the arm or leg and the joint bends the way you expect, every time.
Style it to match your character
Fine-tune width, tapering, joint shape and end caps to fit your art direction — from chunky mascot limbs to slender, elegant lines. Attach hands and feet, then combine multiple limbs into a full-body rig.
Why it belongs in your toolkit
- Resolution-independent limbs that never pixelate.
- Reliable, natural IK bending with minimal setup.
- Clean, well-labelled controllers that keep complex rigs readable.
Installation
Drop the Limber file into your After Effects ScriptUI Panels folder, restart, and open it from the Window menu.
Up and running in minutes.
Install
Install the AE Script with the ZXP installer.
Activate
Enter your license key to unlock the panel.
Open panel
Launch the panel from your app's Extensions menu.
Create
Speed up your workflow with one-click tools.
Frequently asked questions
What makes Limber different?
Limber builds limbs entirely from shape layers with IK baked in, so they are resolution-independent and bend cleanly at the elbow or knee — ideal for polished character work.
Can I use it with other rigging tools?
Yes. Limber focuses on beautiful IK limbs and plays well alongside broader rigging setups.
How do I install it?
Copy the Limber file into your ScriptUI Panels folder and open it from the Window menu in After Effects.
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